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Games

A selection of games I've worked on.

Professional Projects

Market Boss

Roles: Lead Game Designer
Market Boss is an Arcade Management game where you play the manager of a Supermarket and need to refill shelves, hire workers, buy new expansions and upgrade your Supermarket, while a constant flow of customers keeps consuming from your store.

Adventure Miner

Roles: Lead Game Designer
Aventure Miner is an Arcade Idle game. You play a miner in a valley of precious ores, collecting them to buy upgrade your pickaxe in order to advance through harder terrain and get to even more precious treasures.

Fisherman Life

Roles: Lead Game Designer
Fisherman Life is and Arcade Idle game about fishing!

Android

Turbo Crash Racing

Roles: Lead Game Designer
Turbo Crash Racing is a chaotic arcade racing game.

iOS
Android

Shepherd Life

Roles: Lead Game Designer
Shepherd Life is a management game about herding sheep and selling their wool in order to expand your farm.

Spooky Island

Roles: Lead Game Designer
Spooky Island is an Arcade Idle game. You play a warrior harvesting loot from hordes of monsters, which is used to upgrade your weapons, your base, and progress through the game.

iOS

Maze Discover

Roles: Lead Game Designer
Maze Discover is and Arcade exploration game. You play a digger man uncovering mazes in our way for treasures and upgrades.

Find the Bomb

Roles: Game Designer
In Find the Bomb you need to use your x-ray scanner to find a bomb hidden in the scene. Afterwards you must defuse it. Don’t take too long or it will explode.

Android
Web

Mole Heist

Roles: Game Designer
In Mole Heist you dig the terrain to guide the mole towards treasure. Use it to upgrade the mole’s house from a simple burrou to a spacious mansion.

Android
Web

Shadow Cross

Roles: Game Designer
Shadow Cross is a puzzle game about placing blocks in a 3D grid in order for their shadows to match the 2D outline on the walls.

Android
Web

Personal Projects

Acheron

Roles: Game Designer, Programmer and 2D Artist
Acheron is a small proof of concept of a 2D action / exploration game with diving and swimming at the core.

(not) A Clicker Game

Roles: Game Designer, Programmer and 2D Artist
Created for the second Game Maker’s Toolkit Jam, with the theme GENRE, but you can’t MECHANIC.
It is a prototype for a clicker game that you can’t click. It follows the traditional progression of idle/ cliker games, where you have to generate a resource, so you can buy upgrades to generate more of that resource. But, instead of clicking, the main action is swiping across the different elements of the game.

Steal from Velvet Panther

Roles: Game Designer, Programmer and 2D Artist
A game made in 15 days for the Jamtastic Vol.2 Game Jam, with the theme "Espionage + Rock n Roll".
It's a stealth game in which the player hired for task of stealing a secret demo recording from the glam rock band Velvet Panther. It all happens at the backstage of their concert, so the player needs to be quick to find the secret recording, and avoid the band's roadies, before the show is over.

Morte Encalhada

Roles: Game Designer, Programmer
Created in 48h for the Jamtastic game jam.
It is a humorous demake of Death Stranding, trying to portray one of its mechanics as a PSOne-era game.

Bash Dash

Roles: Game Designer, Programmer and 2D Artist
A game developed in 48 hours for the Game Maker's Toolkit Game Jam, with the theme "Dual Purpose Design".
The game is an arena in which the player's objective is to evade all the hazards the arena keeps throwing at it, surviving until the end.
The player is a little blob who holds the ability to charge a dash move. The Multi purpose design comes from the fact that charging the dash heals the player, allows it to dash further and, if held long enough, spawns a shockwave capable of destroying projectiles. But movement is severely limited while the dash is being charged.

Sphenic

Roles: Game Designer, Programmer and 2D Artist
Created for the Jamtastic Vol.1 Game Jam, with the theme "42".
It is an exploration game in which the player has to use the limited capabilities of it's sonar radar to find items scattered throughout the level. All the elements and mechanics of the game derive somehow to references to the number 42. Ranging from pop culture references, to numerology, symbolism and religion.

Brasilis 2066

Roles: Game Designer, Programmer
Made within 48h for the third Jogabilijam game jam. The theme was “Brazilian Cyberpunk” and “Three Actions”.
It is a little “arcade visual novel” in which you have to manage three different things happening at once: selecting dialogue option in a conversation on the character’s smartphone, not losing at a pong arcade machine and clicking away intrusive events happening around the character.
It’s a small story about a young adult living in a dystopian version of Brazilian future.

Inertalien

Roles: Game Designer, Programmer
Created in 48h for the first local gamejam in Caxias do Sul, with the theme "The Laws of Newton".
It's a puzzle game about being at mercy of the inertia of your movement in space.
The player is an alien gathering their tools scattered in space, after an accident, in order to repair their ship and continue on with their mission.

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